Swept volume solid modeling has been applied to many areas such as NC machining simulation and verification, robot workspace analysis, collision detection, and CAD. But self-intersections continue to be a challenging problem in the boundary representation of swept volume solids. A novel algorithm is presented in this paper to trim self-intersection regions in swept volume solids modeling. This trimming algorithm consists of two major steps: (1) roughly detecting self-intersection regions by checking intersections or overlapping of the envelop profiles; (2) splitting the whole envelop surfaces of the swept volume solid into separate non-self-intersecting patches to trim global self-intersections, and to trim local self-intersections, dividing local self-intersecting regions into patches and replacing self-intersecting patches with non-self-intersecting ones. Examples show that our algorithm is efficient and robust.
In this paper we propose a method to model flowers of solid shape. Based on (Ijiri et al., 2005)’s method, we separate individual flower modeling and inflorescence modeling procedures into structure and geometry modeling. We incorporate interactive editing gestures to allow the user to edit structure parameters freely onto structure diagram. Furthermore, we use free-hand sketching techniques to allow users to create and edit 3D geometrical elements freely and easily. The final step is to automatically merge all independent 3D geometrical elements into a single waterproof mesh. Our experiments show that this solid modeling approach is promising. Using our approach, novice users can create vivid flower models easily and freely. The generated flower model is waterproof. It can have applications in visualization, animation, gaming, and toys and decorations if printed out on 3D rapid prototyping devices.